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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – selecting vertex by vertex


While most of the time, you can select the vertices you need with just a couple of border selections and a circle selection, sometimes, you need a particular vertex or vertices. The same rules apply to selecting individual objects, vertices, edges, or faces.

  1. Press Ctrl + Z to undo deleting Suzanne's vertices.

  2. Press A to deselect all the vertices.

  3. Move the cursor over one of Suzanne's vertices. Click the RMB to select one vertex.

  4. Now, hold down the Shift key and select the other vertices with the RMB.

  5. While holding down the Shift key, select a vertex that you have already selected.

What just happened?

This is probably the simplest way to select vertices, edges, and faces. It is also the most laborious, as you can only choose one at a time. However, if you use the other methods to select the majority of vertices and finish off with the vertex-by-vertex selection, it gives you the best control. Holding down the Shift key lets you accumulate the selected...

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