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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – playing with the Blender windows


Now, we are going to discover the structure of the windows:

  1. Start Blender. In the largest Blender window, at the lower-left corner, there is a small button that looks similar to the button highlighted in the following screenshot. It has a white cube on it. This is the Current Editor Type button. Every window has this button, so you can change the type of editor that is in the window. The bar that the Current Editor Type button is on is called the Header.

  2. In the main 3D View window, click on the Current Editor Type button with the LMB, and the Editor Type menu pops up with the 17 different kinds of editors that you can display in that window, as shown in the following screenshot:

  3. Scroll up the menu, as shown previously, and select Text Editor. The window changes and it is now blank. The Text Editor is for you to enter text, such as production notes, text for text objects, python code, and other uses.

  4. Now, go down to the window below the main...

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