Time for action – creating and applying the Cycles materials
Cycles materials are very different from the Blender Internal Renderer materials. It's time for a little introduction. You are going to make a texture that is partly diffused so that it absorbs light, and partly glossy so that it reflects light. This way, you can control how much light is reflected:
- Use the RMB and press the Shift + RMB keys to select only the four sides of the last extrusion you made, as shown on the left of the next screenshot.
- Press Ctrl + I to select the inverse.
- In the Properties window, select the Material button in the header.
- If the Material panel looks different, as shown in the center of the next screenshot, that's because you are now creating materials for the Cycles renderer.
- Name the material Outside and assign it to the selected faces.
- With the cursor over the 3D View window, press Ctrl + I to invert the selection.
- Click on the + sign in the Material panel to make a new material. Click...