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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – building the breakwater

A port needs protection from waves. The opening to the sea is too large, so you will be extending the little jetty and adding contours, using the following steps, so that it looks like a natural part of the island:

  1. Press 7 on the NumPad to get the Top view.
  2. The breakwater will be at the top of the island. Press Shift + MMB and use the mouse to move to the top of the island.
  3. Press A to deselect all the faces. Press C to select the faces for the breakwater using the template as your guide.
  4. When you are done, press the MMB and rotate around so that you can see the faces you've selected.
  5. Press G, Z, and then move the selected faces up 8 units to create the base of the breakwater. Use the Ctrl key to round off the units. Use the Page Up/Page Down keys to set the Proportional size: to about 25. Press the LMB to release the motion.
  6. Deselect some faces, as shown in the following screenshot. Press C and then use the MMB to deselect faces. Press the...
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