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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — working with vertices, edges, or faces


In the 3D View header, to the right of where you choose whether you are in the Global or the Local mode, there are three boxes, as seen in the following screenshot. The left one has an orange dot next to a cube. It is the Vertex Select Mode button. The center one has an orange vertical line next to a cube. It is the Edge Select Mode button. The right one has an orange parallelogram on a cube. It is the Face Select Mode button. They control whether you are selecting vertices, edges, or faces.

  1. Use the Tab key to get into Edit Mode in the 3D View, if you are not already.

  2. In the 3D View window, click on one of the vertices of the cube with theRMB. Press the G key, and move the vertex. Press theRMB to release the vertex where it began.

  3. Press the G key, and move the vertex. Press theLMB to release the vertex where you have moved it.

  4. In the 3D View header, click theLMB over the Edge Select Mode button—the box with the orange vertical line.

  5. In...

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