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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
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Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating node groups


The single nodes (shaders, textures, input, or whatever) can be grouped together and this is probably one of the best optimizations we can use to organize our workflow.

Thanks to node groups it's easy to store complex materials in ready-to-use libraries. It's possible to share or reuse them in other files or they can also be used to build handy shader interfaces, for easier tweaking of a material properties.

How to do it...

  1. Start Blender and open the file 1301OS_02_09_basicshader.blend:

  2. It's a sphere leaning on a floor plane and with four little cubes at the plane's corners; as you can see in the Node Editor, the sphere (the already selected object) has a simple material composed by a Diffuse and a Glossy shaders mixed via the Mix Shader node.

  3. Now box select (mouse cursor in the Node Editor, press B and drag a box to include the nodes) the Diffuse and the Glossy nodes.

  4. Press Ctrl + G on the keyboard, a pop up appears; left-click with the mouse to confirm that you want to create...

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