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Blender 2.5 Character Animation Cookbook

You're reading from   Blender 2.5 Character Animation Cookbook With this highly focused book you’ll learn how to bring your characters to life using Blender, employing everything from realistic movement to refined eye control. Written in a user-friendly manner, it’s the only guide dedicated to this subject.

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849513203
Length 308 pages
Edition 1st Edition
Tools
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Author (1):
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Virgilio Carlo de Menezes Vasconcelos Virgilio Carlo de Menezes Vasconcelos
Author Profile Icon Virgilio Carlo de Menezes Vasconcelos
Virgilio Carlo de Menezes Vasconcelos
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Table of Contents (19) Chapters Close

Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
1. Get Rigging FREE CHAPTER 2. Rigging the Torso 3. Eying Animation 4. Poker Face? Facial Rigging 5. Hands Down! The Limbs Controllers 6. Blending with the Animation Workflow 7. Easy to Say, Hard to Do: Mastering the Basics 8. Shake That Body: The Mechanics of Body Movement 9. Spicing it Up: Animation Refinement 10. Drama King: Acting in Animation Planning Your Animation Index

Controlling your tongue


The tongue is very important when animating your character, helping to create good facial expressions which are fundamental when animating dialogues. Although subtle in essence, it makes a big difference when animating your character while it's saying things such as "hello".

Not only when speaking, but what if your character wants to have an ice cream?

How to do it...

  1. Open the file 004-Tongue.blend from this book's support files. You'll find our character's face rigged with shape keys, lattices, and a jaw controller as the result of previous recipes.

    If you move the Jaw controller down, you'll see that there's a mesh called Otto_Tongue inside the character's mouth. It is parented to the D_Jaw bone, so it follows the jaw movement.

  2. Enter into the armature's Edit Mode and add a chain of two bones for the tongue, as you can see in the next screenshot. Name them D_TongueBase and TongueTip and make them both children of the D_Jaw bone : (Ctrl + P) | Keep Offset.

  3. Enter into...

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