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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Getting started

To begin, we'll create a new scene named FaceMaker using the ARFramework scene template. If you're targeting iOS ARKit, there may be additional setup required, including installing the separate ARKit Face Tracking package. Then we'll add a project title to the UI before moving on to adding face tracking to the scene.

Creating a new scene using the ARFramework template

Create a new scene in your Unity AR-ready project using the following steps:

  1. Select File | New Scene.
  2. In the New Scene dialog box, select the ARFramework template.
  3. Click Create.
  4. Select File | Save As. Navigate to the Scenes/ folder in your project Assets folder, give it the name FaceMaker, and click Save.

The new AR scene already has the following setup from the template:

  • AR Session game object with an AR Session component.
  • An AR Session Origin rig with an AR Session Origin component, among others, and a child main camera. We will replace its...
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