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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Getting started

To begin, we'll create a new scene named ARGallery using the ARFramework scene template, with the following steps:

  1. Select File | New Scene.
  2. In the New Scene dialog box, select the ARFramework template.
  3. Select Create.
  4. Select File | Save As. Navigate to the Scenes/ folder in your project's Assets folder, give it the name ARGallery, and select Save.

The new AR scene already has the following objects:

  • An AR Session game object.
  • An AR Session Origin rig with raycast manager and plane manager components.
  • UI Canvas is a screen space canvas with child panels Startup UI, Scan UI, Main UI, and NonAR UI. It has the UI Controller component script that we wrote.
  • Interaction Controller is a game object with the Interaction Controller component script we wrote that helps the app switch between interaction modes, including Startup, Scan, Main, and NonAR modes. It also has a Player Input component configured with the AR Input...
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