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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Starting with a new scene

We start this project with a new empty scene and set it up with the AR Foundation objects: AR Session and AR Session Origin. Create a new scene named ARFramework using the following steps:

  1. Create a new scene using File | New Scene.
  2. Choose the Basic (Built-in) template. Press Create.
  3. Save the scene using File | Save As, navigate to your Assets/Scenes/ folder, give it the name ARFramework, and then click Save.

Next, we'll set up the scene with the basic AR Foundation game objects as follows:

  1. Delete Main Camera from the Hierarchy window by right-clicking and selecting Delete (or the pressing Del key on your keyboard).
  2. Add an AR session by selecting GameObject from the main menu, and then XR | AR Session.
  3. Add an AR Session Origin object by selecting GameObject from the main menu, and then XR | AR Session Origin.
  4. Select the AR Session Origin object in the Hierarchy window. In the Inspector window, click Add Component...
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