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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Using Cameras in AR

One more object we haven't discussed yet that is essential for any Unity application is the Camera. Unity developers may often add a Main Camera to their project scene and not give it much more thought. But in AR, the camera is especially important.

Cameras are devices that capture and display the virtual world for the player. For rendering computer graphics, the camera's Pose (position and rotation transform), its rectangular Viewport and Field of View (FOV) together define how much of the scene is visible and rendered on the screen. The camera Pose is where the camera is pointing. The Viewport is like a rectangular window that we're looking through; anything outside the Viewport is clipped and not drawn. The Field of View defines the viewing angle. In regular video games, developers enjoy the option to modify any of these options to give the...

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