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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Adding the image target

We can start creating the AR application. As we saw in Chapter 2, Setting Up Your System, we can use the Vuforia cloud service to generate and maintain the database of our target image(s) and then download it for import into Unity, using the following steps.

Adding ImageTarget prefab to the scene

The first part of that is requiring an image target in the scene:

  1. In the Project Assets/Vuforia/Prefabs folder there's a prefab named ImageTarget. Drag that into the Hierarchy.
  2. In the Inspector, in the Image Target Behavior component, locate the Type parameter. It may say No Targets Defined. Press the button to do the creation.

That will open your internet browser to the Vuforia Target Manager web page...

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