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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Orbiting the sun


To turn this into a solar system, the earth-moon pair needs to orbit around the sun in the center.

Making the sun the center, not the earth

Presently, we're still setting things up with the earth at the center of our universe. Let's make things right, as advised by Copernicus, and move the earth into an orbital position so the sun can be the center. For this, we recommend that you go back to a top-down view in the Scene pane:

  1. In the Scene window, use the gizmo view in the upper-right corner to give a top view (click on the y-axis arrow).
  2. Click on the box in the center of the gizmo.
  3. Now move Earth-Move to Position X=5 and move Sunlight to the origin.
  4. Select Earth-Moon in Hierarchy and set Position to (5, 0, 0).
  5. Select Sunlight in Hierarchy and reset Position to (0,0,0).

Creating the sun

Creating the sun is a lot like making the earth and moon spheres, with one exception though. Since the sunlight source will be inside the sun (at 0,0,0 origin), its surface won't get illuminated. Instead...

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