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Artificial Intelligence and Machine Learning Fundamentals

You're reading from   Artificial Intelligence and Machine Learning Fundamentals Develop real-world applications powered by the latest AI advances

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Product type Paperback
Published in Dec 2018
Publisher
ISBN-13 9781789801651
Length 330 pages
Edition 1st Edition
Languages
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Author (1):
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Zsolt Nagy Zsolt Nagy
Author Profile Icon Zsolt Nagy
Zsolt Nagy
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Toc

Chapter 2: AI with Search Techniques and Games

Activity 2: Teach the agent realize situations when it defends against losses

Follow these steps to complete the activity:

  1. Create a function player_can_win such that it takes all moves from the board using the all_moves_from_board function and iterates over it using a variable next_move. On each iteration, it checks if the game can be won by the sign, then it return true else false.
    def player_can_win(board, sign):
        next_moves = all_moves_from_board(board, sign)
        for next_move in next_moves:
            if game_won_by(next_move) == sign:
                return True
        return False
  2. We will extend the AI move such that it prefers making safe moves. A move is safe if the opponent cannot win the game in the next step.
    def ai_move(board):
        new_boards...
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