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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Arrays and ArrayLists are polymorphic

We already know that we can put objects into arrays and ArrayList. But being polymorphic means that they can handle objects of multiple different types as long as they have a common parent type, all within the same array or ArrayList.

In Chapter 9, Object-Oriented Programming, you learned that polymorphism roughly means different forms. But what does it mean to us in the context of arrays and ArrayList?

Boiled down to its simplest, any subclass can be used as part of the code that uses the super class.

For example, if we have an array of Animals, we could put any object that is a type, that is a subclass of Animal in the Animal array, perhaps, Cats and Dogs.

This means that we can write code that is simpler and easier to understand and easier to modify or change:

// This code assumes we have an Animal class
// And we have a Cat and Dog class that extends Animal
Animal myAnimal =  new Animal();
Dog myDog = new Dog();
Cat myCat = new Cat();
Animal [] myAnimals...
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