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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Time for action – handling Activity events


We are not done yet. Let's continue our example to handle activity events and log them to the LogCat view:

  1. Continue editing jni/EventLoop.cpp. Implement activate() and deactivate().Check both activity states before notifying the listener (to avoid untimely triggering). We consider an activity as activated only if a display window is available:

    ...
    void EventLoop::activate() {
        // Enables activity only if a window is available.
        if ((!mEnabled) && (mApplication->window != NULL)) {
            mQuit = false; mEnabled = true;
            if (mActivityHandler.onActivate() != STATUS_OK) {
                goto ERROR;
            }
        }
        return;
    
    ERROR:
        mQuit = true;
        deactivate();
        ANativeActivity_finish(mApplication->activity);
    }
    
    void EventLoop::deactivate() {
        if (mEnabled) {
            mActivityHandler.onDeactivate();
            mEnabled = false;
        }
    }
    ...
    • Route activity events from the static callback callback_appEvent() to the member...

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