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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Organizing Vulkan frame rendering code

As we learned from the previous chapter, the Vulkan API is pretty verbose. We need something to conceal the API's verbosity and organize our frame rendering code in a manageable way. Let's assume that each frame is composed of multiple layers, just like an image in a graphics editor. The first, and rather formal, layer is the solid background color. The next layer might be a 3D scene with models and lights. On top of a beautifully rendered 3D scene, we could optionally add some wireframe meshes to draw useful debugging information. These wireframe objects belong in another layer. Next, we add a 2D user interface, for example, using the ImGui library. There might be some additional layers, such as fullscreen charts with performance statistics or frames-per-second (FPS) counters. Finally, the finishing layer transitions the swapchain image to the VK_LAYOUT_PRESENT_SRC_KHR layout.

In this recipe, we define an interface to render a single...

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