Summary
That’s a wrap for this chapter! We started this chapter by learning how to add objects by placing your mouse in the 3D viewport, pressing Shift + A to bring up the Add object menu, and choosing Armature. After that, we learned how to select objects in our viewport by using mouse controls and how to deselect objects (or select all) with a shortcut key. Then, we moved on to learn how our view can be changed and about the different view parameters, such as panning, zooming, and focusing on objects to orbit them. After learning about how to change our view, we saw how we can place bones in our viewport by entering Edit mode, either with the dropdown or using Tab, to add bones to an armature object. Finally, we ended the chapter by looking at pose mode and how it can be used to adjust bones, using the same transform controls as normal object mode, G R, and S.
The next chapter will cover weight painting, telling parts of the mesh to follow specified bones, all with the...