Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

Arrow left icon
Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Understanding the structure of a rig

In this section, we will introduce you to rigs, the core of this book. This will touch on topics such as IK and FK, handles, and shapes, and then we will move on to using Blender and its controls to make our first rig. Take a look at Figure 1.5; it’s a simple rig made up of bones.

Figure 1.5 – A rigged human atop a rigged horse

Figure 1.5 – A rigged human atop a rigged horse

Some points of interest in this rig are as follows:

  • Tails flow into heads: Bones never meet tail to tail or head to head.
  • Some bones have different colors: This is Blender’s default way to show which bones have special properties, relationships, or constraints. You don’t need to worry about this for now; it’s just nice to know that these colors highlight bones with significance.
  • Floating bones: Up to now, I have maintained the idea that bones are used to deform a mesh; however, that isn’t always true. Sometimes, you will find bones with...
You have been reading a chapter from
3D Character Rigging in Blender
Published in: Apr 2024
Publisher: Packt
ISBN-13: 9781803238807
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime