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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Explosion effects


While it is possible to assemble a frame-animated explosion effect and overlay it onto the screen whenever an explosion takes place, there are drawbacks to this approach.

The explosion will, by its nature as an animated sprite, be limited to a few frames which play sequentially. All of the explosions in the game will look exactly alike. We could certainly create a handful of explosion sequences and play a random sequence when an explosion was called for, but we would quickly be using more textures for explosions than anything else in the game.

Expanding on sprites – particles

Instead of a fixed explosion texture, we will design a simple particle system that we will use to generate explosions in Asteroid Belt Assault. This approach will allow us to have dynamically varying explosions that will not look identical to each other. In order to do so, we will create a Particle class that will be a child of the Sprite class, expanding on its functionality to include acceleration,...

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