Summary
This chapter taught you how to access a vast collection of high-quality Quixel Megascans assets through the Quixel Bridge feature. You can now easily access various assets, such as 3D buildings, 3D plants, surfaces, and decals, more directly within Unreal Engine.
Additionally, you were introduced to a selection of free asset packs from the Unreal Engine Marketplace via the Epic Games Launcher, which allows you to quickly build environments. The possibilities are limitless.
In the upcoming chapter, we will delve into how to create Textures and Materials – these will enable you to control the visual appearance of the 3D meshes present in your scenes, and empower you to adjust attributes such as color, reflectivity, bumpiness, and transparency, creating the desired visual effects.