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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Checking the cost of our materials

So far, this introductory chapter has gone over the basics of the rendering pipeline – we’ve seen how to create a PBM, understood what the different Shading Models were, and saw how light played a key role in the overall look of the final image. However, we can’t move on to different topics just yet without learning a bit more about the impact that our materials have on the machines that are displaying them.

The first thing that we need to be aware of is that some materials or effects are more expensive in terms of their rendering cost than others. Chances are you have already experienced that in the past – think, for example, about frames per second in video games. The number of frames per second that are fed into our displays by the graphics cards directly influences how the game plays and feels. Many elements affect performance, but one crucial factor in that equation is the complexity of the materials we create.

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