Creating a translucent glass
As indicated by the title of this chapter, we are going to dedicate the next few pages to studying, creating, and understanding some of the different types of translucent objects that can be created within Unreal. We are going to start with what is probably one of the most common translucent objects that I can think of: glasses. They are easy to create, and we will be able to explore different Shading Models and Blend Modes through them. Let’s jump right in and see what they are all about.
Getting ready
The look of the glass material we’ll be creating in this recipe can be achieved without the need for almost any additional assets – everything required is available as part of the Material Editor’s standard nodes. Having said this, the Unreal project we’ve been using so far includes the 3D model of a glass onto which we can apply said material, so feel free to use that resource if you want to. I’ve also included...