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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Handling network synchronizations

When you played the multiplayer Pangaea game, you would have noticed some bugs; for example, if you attacked on the client side, the player’s server avatar wouldn’t attack. These bugs occurred because our single-player code didn’t handle multiplayer synchronizations.

Before writing multiplayer code, we want to emphasize that you must be very clear in your mind whether the code will be executed on the server side, the client side, or both the server and client sides.

To make Pangaea playable as a multiplayer game, we need to do the following:

  • Notify player attacks with remote procedure calls (RPCs)
  • Sync actor variables to clients with replications
  • Update the character health bar with RepNotify
  • Process hits on the server
  • Spawn fireballs on the server side

Let’s look at how we can implement all of these listed actions.

Notifying player attacks with RPCs

In Pangaea, a player’...

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