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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Toc

Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Console commands

One of the main debugging toolsets for a UE4 developer is the in-play console. We can do things like invoke game travel to different maps, flag various profiling and statistical captures and change render settings at run-time. In this chapter we will look at how we can connect to listen servers via the console, as well as some of the great rendering and profiling settings we can invoke. It is important to note that all of these commands are available in editor and can be very useful from within the editor as well.

Connecting to the local host

Right now your two game clients will both state "Press R to start game" as they are currently not part of an online session, therefore their net role will default to ROLE_Authority. With the NS.exe instance selected, press the tilde key; this will open the console as follows:

Connecting to the local host

This console, much like every text-based search in UE4, does include an auto complete feature. It will suggest various actions that include some/all of...

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