Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

Arrow left icon
Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
Author Profile Icon Kevin Mack
Kevin Mack
Arrow right icon
View More author details
Toc

Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR 2. Setting Up Your Development Environment FREE CHAPTER 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Making sense of complicated blueprints


Now that we have the basics working, let's do some digging and understand how this class was built. You should find, as we do this, that many of the techniques you'll see in this blueprint will make more sense as a result of the work you've done so far in this book.

The techniques we're going to explore here are valuable. If you work professionally in software development, or even if you work as a hobbyist, sooner or later, you're going to encounter an existing piece of code and you're going to need to figure out how it works. We're going to guide you through a few strategies to make this a far less-daunting task than it might at first seem.

Let's get to it:

  1. Open Content/VRExpansion/Vive, and find the Vive_PawnCharacter blueprint. Open it up.
  2. Open its Event Graph.

Yikes! There's a lot of stuff in here.

The example project's Vive_PawnCharacter Blueprint contains a lot of Blueprint code. Digging through it isn't as daunting as it may seem at first.

Here's the...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime