Prerequisite – VR hardware
If you're planning to develop for desktop VR hardware, such as the Oculus Rift or HTC Vive, we're going to assume here that you've already set up your headset and ensured that it's working. If you haven't, now's a good time. Head on over to https://www.vive.com/eu/setup/ or https://www.oculus.com/setup/, and run through the guided installation and setup operations there.
Remember that your VR headset driver software, Oculus Home or Steam VR, needs to be running when you use the headset.
If you're going to be developing for mobile standalone VR, your setup process will involve a few other steps, which we'll walk you through after we get Unreal Engine installed. We do recommend even for those developing for mobile VR that you have a desktop VR headset available as well. It dramatically speeds up debugging to be able to launch your software right into the headset without having to cook it and deploy it to the device every time. It's not required, but you will find it...