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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
Author Profile Icon Robert Ruud
Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR 2. Setting Up Your Development Environment FREE CHAPTER 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Starting a new project from existing work


Let's begin by creating a new project. We'll migrate the Pawn and game mode we made in the previous chapter into this one, and we'll add some scenery from the Marketplace. As you start to develop a library of elements you've developed yourself, or acquired through the Marketplace, this will become a common way of getting a new project going.

Migrating Blueprints to a new project

Launch your current engine version, and in your Unreal Project Browser, create a new project with the following parameters:

  • Blank Blueprint template
  • Hardware target set to Mobile / Tablet
  • Graphics target set to Scalable 3D or 2D
  • No starter content

Put it wherever you'd like.

Now, let's take the pawn we created in the previous project and add it to this one. To do this, we're going to have to jump back to our previous project to grab the assets we want to migrate:

  1. Select File | Open Project and browse to your previous project's .uproject file. Open it up. Your current project will...
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