Creating a candle material with SSS
One of the first materials we'll explore outside the opaque blend mode realm is going to be wax. Wax! I think that this can serve as a good first example in this journey we are about to start, as it is a nice bridge between the Chapter 3, Opaque Materials and Texture Mapping, and some of the further recipes you'll find in this one. Why? Well, we'll be using the SSS shading model in order to build up this material, and that is neither too different from the previous opaque model nor too similar to some others that we'll be seeing in a few pages.Â
Getting ready
You can follow along by opening the 04_01_Subsurface_Start
 map located inside the Content / UE4ShadersAndEffects / Maps / Chapter04
folder. As always, all of the assets that you'll be seeing in the next few pages can be found in there—but what if you want to use your own?
You'll need a couple of things, as you did in previous chapters—the first being a basic scene setup with some lights so that we can...