Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

Arrow left icon
Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

A plastic cloth using Fresnel and detail texturing 


We've started to use textures extensively in the previous recipe, and while at it we also had the opportunity to talk about certain useful nodes, such as the Cheap Contrast one or the CustomRotator. Just like those two, Unreal includes several other ones that are there for a number of reasons, sometimes to improve the look of our models or to create specific effects in a smart way. Whatever the case, learning about them is sure to improve the look of our scenes. 

In this recipe, we'll be taking a look at some of those useful nodes to create a velvety effect, something that would be more difficult without them. Let's take a look at them!

Getting ready

The scene we are going to use is similar to one we worked on in previous recipes from Chapter 2, Post Processing Effects, but it includes a new element that is going to be the focus of our work. The name of the level is 03_04_AdvancedTechniques_Start and it can be found in the following folder...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime