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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Creating a simple AI

Just like our player-controlled character, an AI controlled character needs both a Pawn and a Controller. While we can use the same Pawn we've been using for our player, let's create custom ones so that we can define some enemy-specific behavior for it.

Creating the Pawn as a separate class is also useful if we want to drastically alter how the Pawn looks; for example, if we wanted to create a spider enemy.

Let's create the custom Pawn now.

Creating a Pawn for the enemy

Creating the Pawn for our enemy is simple, since we have Epic's base classes to extend from, which has most of the functionality we need:

  1. In the Content Browser, right-click in the ThirdPersonBP\Blueprints folder...
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