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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Using enums


That's all well and good, but how do we use them? Let's set one up in our AwesomeActor class.

  1. Add the enum below our class line.

    enum EAltitude
    {
        ALT_Underground,
        ALT_Surface,
        ALT_Sky,
        ALT_Space,
    };

    The E isn't necessary, but it helps to follow standard guidelines to make things easier to read.

  2. Now we need to declare a variable as that enum type. This is similar to declaring other variables.

    var EAltitude Altitude;
  3. Now we have a variable, Altitude, that's been declared as the enum type EAltitude . Enums default to the first value in the list, so in this case it would be ALT_Underground . Let's see if we can change that in our PostBeginPlay function.

    function PostBeginPlay()
    {
        Altitude = ALT_Sky;
        'log("Altitude:" @ Altitude);
    }

    Now our class should look like this:

    class AwesomeActor extends Actor
        placeable;
    
    enum EAltitude
    {
        ALT_Underground,
        ALT_Surface,
        ALT_Sky,
        ALT_Space,
    };
    
    var EAltitude Altitude;
    
    function PostBeginPlay...
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