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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Actor variable errors


Errors of this type are common when you're getting used to UnrealScript. Knowing when and how to use typecasting and dealing with Actor variables takes some time to get used to. Let's see some of the errors we can come across when doing this:

  1. Let's say this Actor killed anyone who touched it while holding a weapon. We might have a function that looked something like this:

    event Bump( Actor Other, PrimitiveComponent OtherComp, Vector HitNormal )
    {
        if(Other.Weapon != none)
            Other.Suicide();
    }
  2. Compiling this code gives us an error:

    [0003.90] Log: R:\UDK\UDK-AwesomeGame\Development\Src\BrokenGame\Classes\BrokenActor.uc(6) : Error, Unrecognized member 'Weapon' in class 'Actor'
  3. What's causing this error? If we search Actor.uc we won't find a Weapon variable; what we meant to do is check if the actor bumping us is a Pawn, and check if that Pawn has a weapon. Let's rewrite the function a bit:

    event Bump( Actor Other, PrimitiveComponent OtherComp, Vector...
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