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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
Languages
Tools
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization
2. Evaluating Performance Problems FREE CHAPTER 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Final thoughts on profiling and analysis

One way of thinking about performance optimization is the act of stripping away unnecessary tasks that waste valuable resources. We can do the same and maximize our own productivity by minimizing any wasted effort. Effective use of the tools we have at our disposal is of paramount importance. It would serve us well to optimize our own workflow by remaining aware of some best practices and techniques.

Most, if not all, advice for using any kind of data-gathering tool properly can be summarized into three different strategies:

  • Understanding the tool
  • Reducing noise
  • Focusing on the issue

Understanding the Profiler

The Profiler is a well-designed and intuitive tool, so understanding the...

You have been reading a chapter from
Unity Game Optimization - Third Edition
Published in: Nov 2019
Publisher: Packt
ISBN-13: 9781838556518
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