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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Controlling with tilt


Modern mobile devices possess a broad variety of internal sensors for detecting and providing information about the surronding world. Though you may not have thought of them in such a way, you are certainly most familiar with the microphone and speaker that are required for making calls. There is a Wi-Fi receiver for connecting to the Internet and a camera for taking pictures. Your device almost certainly has a magnetometer to work with your GPS to provide directions.

The sensor we are interested in right now is the gyroscope. This sensor detects local rotation of the device. In general, it is used to determine the orientation of the device. We are going to use it to steer our ship. When the user tilts their device left and right, their space ship will turn to the side. When the device is tilted up and down, the ship will go up and down.

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