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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – adding an enemy ship


To make our enemy ships, we will need a script to turn our enemy ship into a prefab:

  1. The first thing we need to do is create a new script and call it EnemyShip. This script will control the movement and shooting of the enemy ships.

  2. The script starts off with several variables. The first two define the speed with which the ship moves forward and how fast it turns.

    public float moveSpeed = 8f;
    public float turnSpeed = 0.5f;
  3. The next three variables are for controlling the shooting of the ship. First is the rate at which bullets are fired. It is followed by the range that the ship has to be within to fire at the player. Third is a holder for how long it has been since the last bullet was fired. This will work with the rate of fire to dictate when the ship can fire again.

    public float fireRate = 1.5f;
    public float fireRange = 60f;
    private float fireTime = 0;
  4. The last two variables will hold a reference to the bullet prefab that will be fired and the point from...

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