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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Controlling with touch


Now that we have several objects flying around in our space scene, including some that will shoot at the player, we should give the player the ability to do more than just dodge. One of the most obvious features of the modern mobile device is the touch screen. The devices use the electrical conductivity of the user's finger and many tiny contact points to determine the location that is being touched. Unity provides us with easy access to the touch inputs. By combining the input with ray casts, as we did for making the tanks fire, we can determine which object in the 3D space was touched by the user. For us, this means we can give the player the ability to shoot at and destroy the objects in space.

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