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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations FREE CHAPTER 2. Working with the Animation View 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Preface

This book describes Unity's animation techniques from a designer's point of view. It is focused on achieving interesting gameplay effects and creating game mechanics. Each topic is presented in the form of a short recipe with a list of steps needed to implement the given feature. All the recipes are prepared in the most condensed form—a good basis to build your own solutions on.

This book doesn't cover animating in a 3D package, although you may find some helpful tips regarding Blender 3D in it. A lot of the recipes presented in this book use C# scripting not only for triggering animations, but also for creating interesting motions and effects. If you are a game designer or a Unity developer and would like to know more about what's possible with Unity's animation system, I hope this book will be an interesting read for you. Also, if you have any questions regarding this book or the topics it covers, you can contact me via Twitter (@MaciejSzczesnik). I will be happy to help.

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