In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Simply drag and drop the file to your Assets folder."
A block of code is set as follows:
using UnityEngine; using System.Collections; public class Wave : MonoBehaviour { //The anim variable is used to store the reference //to the Animator component of the character. private Animator anim;
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Go to Assets | Import new asset and choose your FBX file."
Warnings or important notes appear in a box like this.
Tips and tricks appear like this.