Using root motion to drive a NavMesh Agents' movement with animations
In this recipe, we will use root motion to move and steer a character with a NavMesh Agent component. This can be used to get rid of foot sliding in this type of character.
Getting ready
We are going to use the same character as in the previous recipe with all its animations. You should have a character with at least the Idle
, WalkLeft
, WalkForward
, and WalkRight
animations ready and set up in the Animator Controller the same way as in the Using root motion to steer a character recipe. You can also go to the Chapter 04 Character movement\Recipe 07 Using root motion to drive Navmesh Agents movement with animations
directory. You will find an Example.unity
scene there. Open it, play the game, and click on the ground to make the characters move using NavMesh
Agents and root motion.
How to do it...
To use root motion for moving and steering a character with Nav Mesh Agent component, follow these steps:
- Import the character with...