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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Finishing touches


In this section we will add some final polish to our game in order to make sure the player feels like they are playing a finished game. These extra flourishes may not be essential to gameplay, but will help to flesh out the game as a product.

We will look at:

  • Adding particles to the volcano in our Island scene

  • Adding a visual trail to the thrown coconuts in our Island scene

Volcano!

In Chapter 3, we built an island terrain with the terrain editor, including a corner of the island dedicated to a volcano mouth. To make this volcano seem a little more realistic, we'll add a plume of smoke and an audio source using a 3D sound in order to create a proximity-based sound of the volcano bubbling with molten lava. By adding both the audio and visual elements, we'll hopefully achieve a more dynamic and realistic feel to the island and maintain player immersion in our game.

Begin by creating a new particle system in Unity by clicking the Create button on the Hierarchy and choosing Particle...

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