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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Triggering sound through player interaction

All the sounds we’ve created so far are sounds that will play as soon as you enter a scene. This happens because we have Play On Awake checked in the Audio Source component.

If we don’t have this checked, sounds will never play. But what’s cool is we get to trigger sounds in other ways!

Triggering sound through Unity events

Let’s get a sound for our first stairs puzzle. This one will be quite easy. The easiest way for us to add our sound will be to add an Audio Source component directly to the trigger region GameObject. Let’s find LeftStairsTrigger and scroll down in the Inspector until we find the Interactio Trigger script, as shown in Figure 10.20.

Graphical user interface, application  Description automatically generated

Figure 10.20: Interaction Trigger script on the LeftStairsTrigger GameObject

If you recall, we made a UnityEvent called OnInteract, which we can utilize with our Audio Source component! Go ahead and click Add Component at the bottom...

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