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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Sketching

You may have some strong ideas on what you want the environment to look like. Just as in the other concept phases, you need to spend a large amount of time asking “why?”. This question will help define the context of your environment, so the experience fits together.

To perform sketching, you could employ several methods. Pen and paper work great for this to get sketches out quickly. Someone might have a great idea and draw on some napkins at a restaurant! If you’re in front of a computer, you can use Photoshop if you have a subscription, or try alternatives such as Krita or GIMP for free. Take some time to sketch out the architecture, broad shapes, and feeling. Each sketch will give you a closer look at what the final product could be. After each quick sketch, have a small conversation with yourself or the team to determine whether you need to ask more “why” questions in relation to the environment. The amount of sketching required...

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