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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)
Cameras and Rendering Pipelines

We should always pay attention to Cameras. They are the windows through which our players see our games. In this chapter, we will explore a range of methods for using Cameras to enhance a player's experience.

A Scene can contain multiple cameras. Often, we have one Main Camera (by default, we're given one with a new Scene). For First-Person viewpoint games, we control the position and rotation of the Camera directly, since it acts as our eyes. In Third-Person viewpoint games, our main camera follows an animated 3D character (usually from above, behind, or over the shoulder). It can slowly and smoothly change its position and rotation as if a person were holding the camera and moving to keep us in view.

Perspective Cameras have a triangular pyramid-shaped volume of space in front of them, called a frustrum. Objects inside...

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