While much of your development will focus on the artwork, behaviors of game objects, and interactive game mechanics of your application, from the very beginning of your project, you should also identifywhich platforms and devices you are targeting. In ordinary Unity projects, it's often sufficient to simply choose the Build Settings target platform (for example, Android or Windows) and then configure Player Settings for build runtime options. But for VR, there's more. You need to manage the VR plugins you will need and use additional toolkit(s) for developing the project. Generally, your Unity VR project will need to include the following:
- Select a Target Platform for your builds (for example, Android versus Standalone/Windows).
- Install an XR Plugin that drives the VR devices.
- Within your scene, you will include a VR-enabled camera rig for tracking head and hand locations in 3D space...