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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Using a Timeline to activate objects

According to our plan, when the timeline starts, the bird's nest will be hidden (the NestAndEggobject). At the 35-second mark, it becomes enabled. Also, when the nest is first enabled, it should containWholeEgg. Then, at the 80-second mark, it is hidden theHatchedEggis enabled instead. The NestAndEgg game object hierarchy, as shown here, contains the Nest itself, a WholeEgg object, and a HatchedEgg object (which contains the two eggshell halves):

Now, let's add the activation sequence to the Timeline. You can view the results of these and the following steps in the screenshot further down:

  1. With Blackbird Director selected in Hierarchy, drag the NestAndEgg object from Hierarchy into the Timeline Editor window.
  2. A menu will pop up, asking you what type of track to add; choose Activation Track.
  3. Ensure the Timeline units are Seconds, not Frames. Use the gear icon...
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