For some projects, it works well to use the Inspector window to manually assign imported assets to the component slots, and then build and play the game with no further changes. However, there are also many times when external data of some kind can add flexibility and features to a game. For example, it might add updateable or user-editable content; it can allow memory of user preferences and achievements between scenes, and even game-playing sessions. Using code to read local or internet file content at runtime can help file organization and the separation of tasks between game programmers and content designers. Having an arsenal of different assets and long-term game memory techniques means providing a wide range of opportunities to deliver a rich experience to players and developers alike.
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