Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

Arrow left icon
Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems 2. Scripting Strategies FREE CHAPTER 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Share calculation output


Performance can be saved by having multiple objects share the result of some calculation; of course, this only works if all of them would generate the same result. Such situations are often easy to spot, but can be tricky to refactor, and so exploiting this would be very implementation dependent. 

Some examples might include finding an object in a Scene, reading data from a file, parsing data (such as XML or JSON), finding something in a big list or deep dictionary of information, calculating pathing for a group of Artificial Intelligence (AI) objects, complex mathematics-like trajectories, raycasting, and so on.

Think about each time an expensive operation is undertaken, and consider whether it is being called from multiple locations but always results in the same output. If this is the case, then it would be wise to restructure things so that the result is calculated once and then distributed to every object that needs it in order to minimize the amount of recalculation...

You have been reading a chapter from
Unity 2017 Game Optimization - Second Edition
Published in: Nov 2017
Publisher:
ISBN-13: 9781788392365
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image