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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems 2. Scripting Strategies FREE CHAPTER 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Asset Bundles and Resources


We touched upon the topic of Resources and Serialization in Chapter 2, Scripting Strategies, and it should be fairly clear that the Resource System can be a great benefit during prototyping, as well as during the early stages of our project, and can be used relatively effectively in games of limited scope. 

However, professional Unity projects should instead favor the Asset Bundle System. There are a number of reasons for this. Firstly, the Resource System is not very scalable when it comes to builds. All Resources are merged together into a single massive Serialized File binary data blob with an index list of where various assets can be found within it. This can be hard to manage, and take a long time to build, as we add more data to the list.

Secondly, the Resource System's ability to acquire data from the Serialized File scales in an Nlog(N) fashion, which should make us very wary of increasing the value of N. Thirdly, the Resource System makes it unwieldy for...

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