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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

annotation 49

Asteroid

syncing count, decreasing 241-243

AuthenticationCredentials Autoload

creating 25, 26

Autoloads 24

AvatarCards

cleaning 65

B

bandwidth 8, 234, 235

C

C 6

caching 271-273

channels 75

working 75-77

chat messages

sending 77-79

chat system 75

Checkers 101

Checkers project 103, 104

CheckerBoard scene 109-112

CheckerBoard, updating and syncing 114

coordinates, using to update board 115, 116

FreeCell scene 107-109

MultiplayerSynchronizer 112

MultiplayerSynchronizer setup, in Piece scene 113, 114

Piece, removing from board 116, 117

Piece scene 104-107

players’ teams setup 118-120

players’ turns, serializing 112

remote turn shifts, handling 118

team pieces, disabling 120...

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